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AI Insights · Timothy · April 2025

Top Down Games Performance in Poland Q1 2025

Explore the performance trends of top down games in Poland during Q1 2025, with insights into downloads, revenue, and active users.

Top Down Games Performance in Poland Q1 2025

In the first quarter of 2025, top-down games in Poland experienced diverse performance trends across downloads, revenue, and active users. This analysis provides a snapshot of the top five games in this category, based on data from Sensor Tower.

Block Blast! from Hungry Studio saw a decline in weekly downloads from over 100K at the start of January to around 41K by the end of March. Despite the drop in downloads, weekly active users remained relatively high, starting at approximately 1.8M and ending the quarter at 1.3M.

Vita Mahjong by Vita Studio showed a consistent weekly revenue trend, peaking at $174 by mid-March. The game had a strong start in weekly downloads with figures around 35K, which gradually tapered off to about 24K by the end of the quarter. Weekly active users increased from 155K to over 180K, indicating a growing engagement.

Whiteout Survival, published by Century Games Pte. Ltd., maintained a robust weekly revenue, starting at $298K and fluctuating around $340K through the quarter. Downloads decreased from 43K to 19K, while active users showed a decline from 167K to 125K, with a slight recovery towards the end.

Snake Clash! from Supercent, Inc. had modest weekly revenues, peaking at $380 in January. Downloads increased significantly to over 30K in January but later dropped to 16K by March. Active users varied, peaking at 175K mid-quarter.

Among Us! by InnerSloth LLC experienced a steady weekly revenue trend, maintaining around $300-$500 throughout the quarter. Downloads began at 25K and decreased to 14K, while active users started at 373K and declined to 254K by March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025